Wednesday, May 26, 2010

Flexible UI



I'm cooking the new UIs for v0.6, starting with 768x1024 (and 1024x768), since that's the iPad resolution, and I know a couple people with iPads (it also maps nicely to a sheet of paper). Everyone has opinions on what makes a good character sheet and pretty much everybody can draw, I'd appreciate some feedback on the new layout.

If you're feeling particularly contributory, send me a note and I'll add you to the drawing so you manipulate the bits yourself.


6 comments:

Unknown said...

Hi, great work with the UI
I've been trying it on my iPod touch
But I don't get the part of extend data, I mean I don't know how it works or if it will on the future

Apart of that a great tool for making characters with the player handbook

I wanted to check on making characters from the player handbook 2 and some complete series books

Thanks

Unknown said...

Hi, great UI I just want to know how do u add more info, it has just the player handbook now

Great addition for players
Thanks

Felonious Ham said...

Hi Felipe,
Thanks and sorry for the late response--I don't get notifications of comments to my email. Regarding extended data: there's data for Player's Handbook I, spells and feats for Player's Handbook 2, and (I think) spells and feats for Pathfinder. To add them to the Companion you type the tag associated to that data in the extended data textbox:
Player's Handbook II : phb2
Pathfinder : pathfinder

The extended data is associated with the character (not stored in the cookie).

As far as adding data, there's no UI. And since I moved to hosted data (through CouchDB), it has to be loaded from the server. What this means: to add feats or spells, look at the http://backdraft.cs.binghamton.edu:8080/cm-dev/hrothgar/feats.js, spells.js, skills.js, etc. and copy the structure.

Then send me an email with the new data and I'll add it in.

Hope that helps.

Felonious Ham said...

Felipe,

I've created a new Google Wave for the extend data. Send me an email address and I'll add you to the discussion.

Unknown said...

Felonious,

Looks like you answer here my question in your newer post. I'll take a look at your tag editor and try my hand at it.

It's a shame there's no easy way(that I know of) to strip the database info from Heroforge into your format, that'd be an easy way to bulk up the expanded source content quickly.

Felonious Ham said...

I'll look into importing from this Heroforge in v0.7. If the data from that application isn't stored in a proprietary (ie opaque) format, it should be a reasonably effort to parse it into the Player's Companion format.